I’m as giddy as a schoolgirl. Not only to I finish a zombie rig on time for the meeting today but I was able to play the current build of our prototype. I had only played it in the lab and today I was able to play it at a reasonable distance away from the Kinect while standing up. What followed when it started running made me excited about the future oh and by the way my name is Brian Gabor Jr.
Kevin created a prototype which can be found at http://teamwereok.com/showCase.html under the videos section. The most interesting part about interacting with the prototype was the accuracy that it seemed to represent at our early stage of development. I was able to hover my hands over an object moving at a consistent speed without the data being thrown off. This is exciting because it in theory proves that our Pick - Up mechanic will most likely be able to work and in a accurate fashion.
I was then able to throw that said object in the air (mentally because there are no interactions between objects) and move my hand back down to another object. Most of the time the movements would feel good and responsive. Overall, the protoype seems to be a very good indication that our Kinect functionality will work with the depth maps inside of Kevin and Dave’s engine. At the same time the prototype seems responsive enough that the game will be able follow our dreams for the design of the game.
Beside that, Justin is currently creating an art bible to brainstorm a art style for the game. We have collected a good portion of pictures to help the team hone in what kind of art style we are looking for. He is also underway in creating our first enemy type : The Neanderthal. I am currently delving deeper into our game mechanic that we think will be the easiest to first implement : the swipe. Joe is currently underway brainstorming more interactions that could come from the Pick - Up mechanic. More on that later and we will soon have a GDD underway.
~Brian J Gabor Jr.